Abstract Strategy Games — Page 4 of  6

Larger photo of Teleporters gameboard and pieces

Complete rule book (545KB)

TELEPORTERSTM .... invented by Manuel Garcia

Reviewed in Games Magazine, February 2005
Games 100 selection, December 2005

This is the second of Manny's game ideas Kadon has published. His first was our old friend, Triangoes. In Teleporters, we introduce an entirely original game concept of instantaneous space travel— A player's poles can travel on their own or by hitching free rides in teleporters that can zoom across the board. Each player has 4 poles and 4 ports. Teleporters consist of two "port" pieces joined up. Singly they also block and guard. Teleporters can even grab opponent poles and teleport them back to start. Another unique feature—Move 2 poles and 2 ports on every turn. Every move brings an exciting opportunity for strategic dazzle. Laser-engraved 18" wood board is hand-painted, with blue felt slipcover for storage and padding. Ages 10 to adult, 1 or 2 players. $175

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    See the cool video by Art Blumberg,
    "How to play End Point"
....invented by Arthur Blumberg

Best new abstract strategy game,
Games 100 list, 2001

A gameboard like no other — the grid is a swirl of arches, a network of intersections. Three intriguing games of positional and movement strategy employ a unique element:  a piece flips on every move from slider to jumper and back again. In Endpoint your goal is to exit all 15 of your pieces through the opponent's homerow. In End Jam you win if all the opponent's endpoints are filled. In End Rush each player seeks to reach the board's center space. Solitaires included. Cylindrical wood playing pieces have felt on one side to mark their status. Handcrafted 24" wood gameboard is laser-engraved. For 2 players, ages 10 to adult.$95 (plus $5 oversize shipping surcharge)

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Larger image of Over-Pass (and complete rules of play)
.... invented by Arthur Blumberg

This is Art's third gameboard creation (see End Point above and The Power of Two) with intricate lattices for movement strategy. The pieces are jewel-like disks in four colors. The 17"x17" wood board is handcrafted and laser-engraved. Two wood dice determine how many actions you take on a turn:  trade pieces on parallel lines, overpass a series of pieces on connected vertices, slide along a line, or exit a piece from an outermost corner. First player to exit all 10 pieces wins. The move combinations are very exciting, especially because you can move any piece on the board. A second game, "Groups of Three," has pieces moving between compartments, not on points or lines. The third game, "Mono-Line," takes utmost concentration not to step on the other player's lines but to stake out lines of your own. For ages 10 to adult, 1 to 4 players. $65

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Guest Appearance!
...invented by Andy Looney

First we fell in love with the artwork, featuring rainbows and elements. Then we loved the game play, a fast domino-like game where players attempt to be the first to create a connected territory of their color. Secret Goals add the opportunity to bluff, and with aggressive Action cards in the mix, subterfuge is a necessity! Each player is given a secret goal card of one of the five elements. The cards are played on the table connected like dominoes, with each player trying to win by connecting seven panels of their element. Panels may vary in size. Action cards allow players to shake up the action in five different ways. The game is fast, fun, colorful, and easy to learn—with enough bluffing and strategy to keep adults engaged. Preschooler variations included for children as young as 3 years! For 2 to 5 players, age 6 to adult.$16

Aquarius is a trademark of Looney Laboratories

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Larger image of Lewis Carroll's
Chess Wordgame
....defined by Martin Gardner

This refreshingly different word game is based on a notation in Lewis Carroll's diaries. Martin Gardner, author of The Annotated Alice, has extrapolated suitable rules. Move letters like chess queens to form words on your scoring row and earn points. There's no capturing, and you can't sabotage your opponent's scoring row, though you can try to blockade the opponent's moves. The charming (and washable) 22" red game cloth is printed in white to look like Alice's picnic tablecloth. A total of 110 letter tiles serve for this and several other games on the same board, plus solitaires. Entertaining for 1, 2 or more players, ages 8 to adult. $49

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Detailed instructions

FOX BLOXTM ...invented by Kate Jones

Four letter dice for rhymes with spice — Find rhyming words — Write lines with rhymes — Write verse thatís terse — Or tangled at times — Speak silly sense — For fun with friends — A creative toy for verbal joy. The four jumbo dice have exactly one of each letter of the alphabet, with QU and XY doubled up. Roll the jumbo 1" cubes and make up a line of verse, using the letters on top as the first letters of your words, in any order. Repeat letters as often as you like. You can also freely use a, an, and, and the as needed. Because this is a collaborative game, on your turn the other players can also suggest words, and you as the "editor" can choose the best ones. The next player's line should rhyme with yours and be somewhat related by subject. After at least 4 lines, read your creation aloud and give yourselves a hand. Instruction booklet even includes a mini-guide to verse forms. Incredibly creative and funny. The ideas just jump. Highly involving for 1 to 6 players, ages 8 to adult. $19

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  • Complete instructions for Pseudo-Coup
  • Sumodoku by Henry Kwok
    ...designed by Kate Jones; additional games by Henry Kwok

    Here is our answer to the Sudoku puzzle theme — a 9x9 square with colors instead of numbers. Our deluxe Pseudo-Coup has a 10" lasercut acrylic game grid with inset spaces and 81 acrylic hexagonal "chips" for simulating Sudoku with 9 colors. We thank Phil Heidemann for inspiring us to create this set. We've also added some multi-player games, including a strategy game where the pieces form a triangular grid. Henry Kwok's two delightful games for two players — "Henry's Houses" and "Pseudo-GO" — extend the fun far beyond the original puzzle. See the full rules, plus a bonus game by Henry, Sumodoku, described only on this website. For 1 to 9 players, ages 8 to adult. $65

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