# Games Magazine selects:# Octileso
Games cover for December 1992 Octiles was rediscovered by Games and included in the December 1992 "Games 100" list in the abstract strategy games category. Here's Burt Hochberg's write-up:
OCTILES (1-4 players; 4/85)
Reacquainting ourselves with Octiles after several years reminded us how fine it is and that it belongs in The GAMES 100. In the basic game, players each have "runners" that they try to get to specific goals across the board by moving them along paths made up of segments printed on octagonal tiles. But a player may choose instead to turn a tile, which redirects several paths. The Octiles set can be used for many original games and puzzles. No game-lover should be without it.

Games cover for November 1985 Octiles was chosen by Games as one of the 100 best games for the year 1985. Here's their write-up from the November 1985 "Games 100" list, in the "Making Ends Meet" category:
OCTILES (1 to 4 players)
Players maneuver five "runners" across a board of eight-sided wooden tiles and square plastic "stop" spaces. Each turn, a player may either advance a runner to a new stop along paths on the wooden tiles, or change the paths by rotating a tile or replacing it with another. The going gets tight — and tense — in the center, but afterward you can relax with one of 30 solitaire challenges, such as arranging the tiles to form the longest possible closed loop. (Apr. 85) [Date refers to first review, shown below.]

#Games Octiles was originally reviewed by Games in April 1985 Here's editor R. Wayne Schmittberger's write-up (reproduced by permission):
The equipment is extraordinarily beautiful:  18 wooden octagonal tiles (each about 3 inches wide), 16 plastic squares called "stops," 24 wooden playing pieces, and a vinyl board. And strategy game fans are likely to find Octiles as intriguing as it looks.

Up to four players may compete as individuals, but the partnership game — similar to the two-player version, in which each player controls two sets of pieces — is better. As in halma, the object is to move all five unmarked pieces of your color, called "runners," into the starting area of the pieces that begin directly across the board.

The board is initially empty, except for the "stops," which are set in place before play begins. During the first phase of the game, each player in turn either places a tile on the board or moves one of his runners along the tiles already placed. Each tile shows a unique arrangement of four path segments, and each segment connects two of the tile's sides. Runners move along paths from one stop to another.

As all the runners get into play, the stops begin to get filled up, blocking many paths and making progress more difficult. When tiles have been placed on all 17 board spaces (one tile will be left over), the game enters its second phase, during which a player either moves a runner or changes one of the tiles by rotating it in place or by replacing it.

Players must strike the proper balance among conflicting strategic objectives. It is frequently necessary to choose between moving a runner off its starting space before it gets blocked, or using a different runner to take advantage of the longest available path before an opponent blocks it, or blocking an opponent's best move, or changing a tile. An even more difficult decision occurs in the partnership game when you must decide whether to sacrifice your own aims to help your partner's runners make progress — often a good idea, because a team wins if either of its sets of five runners reaches its goal.

A serious game can take well over an hour; but Octiles can easily be made into a shorter game by reducing each player's runners to three or four — a good introductory variation. And if you can't find an opponent, the rules include 30 solitaire tasks to puzzle over, such as arranging the tiles to connect the 20 starting spaces into 10 connected pairs, or forming as many separate closed loops as possible. —R.W.S.

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