**TELEPORTERS**

Designer: Manuel Garcia

Players: 2. Playing Time: 40 min.
Here's a unique game concept from Kadon, featuring an attractive 8x8 wooden board. Place the four poles of your color on the central four spaces of the row nearest you, and your four ports (each is a pair of walls at right angles) in the spaces indicated. You'll win by getting all your poles into your opponent's starting spaces.

On your turn, move two poles and two ports. Poles can move one or two spaces orthogonally, or they can teleport. A port has two ways of moving: It can either reorient (that is, spin so that its right angle is flush with any corner of the space it occupies), or it can glide across the board like a chess rook. A port forms a teleport by landing on a square with another of its color, with each right angle in opposite corners of the square. A teleport enclosing an enemy pole sends the pole back to one of its home spaces.

A pole teleports between any two of the following: friendly teleports, home spaces, and goal spaces (except that a pole can only teleport to a goal space from another goal space). Poles can be blocked by port walls or other poles, but they can also move between the board's left and right edges as if the edges were connected. A pole completely blocked by the opponent teleports home.

Beam me over, Scotty—there's a whole new world of strategy to explore here!

—Robin H. King